![]() ![]() ![]() However, the meat of the game is fine, and this is a solid racer that feels weighty and very satisfying once you get through it without making a dent on your ever-increasing fleet of vehicles. The announcer here will pat you on the head if you’re doing well, so I heard lots of ‘Great driving Dan’ or, ‘You took that corner well’ and ‘You smell nice today Dan.’ Actually, imagine how much worse this’ll be when Xbox One comes around and the game watches you through Kinect, it’ll be telling you stuff like ‘You’re too old to have a CM Punk poster up on your wall Dan’ and ‘You should put some pants on Dan, mother is coming.’ It isn’t as annoying here as it was in Dirt 3, but we miss the racing games of yore when the only thing troubling your ears was a smooth midi jazz soundtrack. Codemasters racers always seem to have a tendency to have in-game announcers that won’t leave you alone. This is one of thing that doesn’t work so well. ![]() You choose your name (I called my driver Pubert because I’m having my fun and that’s all that matters) and you can choose another name for the in-game announcer chap to call you. The aim is to gain fans and notoriety through winning races and pleasing your sponsors, even though these days all you need for a bit of notoriety and a following is to call someone a dickhead over Twitter. The career mode has you starting off as some street racing bum driving around in the equivalent of a crapped out old Lada, but you’re thrust into the spotlight after a good performance. You get the hang of cornering and drifting, realise you’re not going to get penalised for occasionally putting on the brakes and fly on up the leader board. After a few races and more than a few hits of the rewind button, things click. GRID 2 wants you to drive aggressively, but it also wants you to take care while you’re at it. Corners aren’t going to miraculously accommodate you when you rush at them and screech around hoping for the best. This is when you realise you can’t play GRID like you would play Vanquish or something. You’ll ricochet off the sides constantly, crashing and banging into all and sundry. You’ll be cornering like late-era Marlon Brando in a Reliant Robin if his hands were made of plastic explosives and swear words. At the start you will be bollocks, frankly. The rewind feature takes a lot of the frustration out of the equation. How many people skip out of races and restart once they crash horribly at the first corner? Exactly. It’s excellent, and begs the question as to why no other developer thought of doing this before Race Driver: Grid. The ace up the GRID series’ sleeve has always been the rewind feature that lets you go back a few hundred metres and try a different approach, like the Prince of Persia if he was a real ale supping, Top Gear watching pillock. Have they? Probably not, but it’s still a belter. The real question was whether Codemasters would step it up and create something that absolutely everyone had to get, regardless of genre preferences. There was no debate as to whether or not GRID 2 would be good. You can’t go around like the bastard lovechild of Captain Falcon and Officer Zed from Police Academy, but you won’t be trundling around like you’re driving Miss Daisy either. And then there’s your happy-go-lucky, bouncy types like myself, the types that would rather fling a red shell at a problem and drive wild and carefree in a magical sound shower.Īnyway, GRID 2 strikes a happy medium between gearhead nonsense and happy arcade lunacy. There are the uber-serious car people, the types that buy steering wheels for their racing games and spend hours getting anal about the specs of their vehicle before each race like they’re a character from Fast and the Furious or something. ![]() When it comes to racing games, there are two camps. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |